..If an event file uses a namespace, it has to be declared … Note: Used for some vanilla tutorial events. Weight multiplier is an alternative to mean-time-to-happen required by on_action events, introduced in patch 2.0. repeat_event command with the current event ID can be used to fire an event recursively, with a delay. Fires when a player renames a province. Overrides default behavior of showing character of FROM scope in the top-right corner. If an event file uses a namespace, it has to be declared at the beginning of the file with namespace = . Since 3.0, you can also have triggers on the pictures themselves, allowing you to define multiple pictures without having to go via event descriptions. Fires when someone joins a society with no members. Useful for handling things like one character in a chain dying for unrelated reasons partway through the chain. With. Fires for all characters in a unit (leading a flank or subunit) when it enters a province. Fires when a change of host has been detected. Also works when Charlemagne DLC is not active. If yes, will only affect female characters. It is more efficient to handle by the engine and much faster than using events with a very low mean-time-to-happen to poll for changes. All events (except those with is_triggered_only = yes) need a trigger section. Events are powerful for modding and easy to learn. Event ID Sea King/Queen Bloodline Depending on Founder Gender Requirements: Having sacked 200 holds, Is a Sea king or Sea queen , Doesn't own any historical Norse bloodline (i.e. Fires when a cardinal is elected (SoA only). Fires for all Crusades/Jihads/GHWs regardless if they have a preparation phase - use. There’s no limit to how many pre-triggers, other than there only being one of each (except for DLC checks). Decide for whom the event should fire. Not needed in case of hide_window = yes, nor for letter_event. Use \n in localization to force a newline. Example of interactive loop (not showing the startup and conclusion events): Events can be attached to on_action triggers that fire when hardcoded conditions are met. ID and namespace []. This is typically defined in months, but can also be defined in days or years. This allows to script events that need to happen instantly, and that would otherwise be impossible or very costly to trigger via normal mean-time-to-happen events. If a call name does not match any text from the gfx file in the interface folder, your event will have the default event picture. event unoccupied.4 = Colony in that province will increase to Advanced colony, Advanced Colony will go to a normal province. A fixed localisation key is simply expressed in the form picture = key, for example: A dynamic block is similar but includes a series of trigger conditions that determine whether the listed picture will be replaced. The trigger of an event is responsible for making sure the event is fired at the proper time on the proper character. This leads to an automatic war declaration (independence), Fires if someone becomes imprisoned by the diplo-action, Fires if someone tries to imprison someone unlanded and fails. There are 3 lists: The events and effects fire for the ROOT of the on_action. This includes the "newborn" event. This is because in order to call an event picture the event picture needs to be defined in a gfx file in the interface folder, and sometimes the call name differs from the file name. character), and are used as prefix in the form .. This is mandatory for narrative_event to display properly, as the first letter of the title is ornamented. Note that the picture has to be defined under the dynamic description block, this is true even if the description is the same throughout with only the picture changing. Fires for all characters presumed to be in a, Fires for all characters presumed to be in the. Note that event description pictures will still take precedence. Descriptions define the text of the event and can either be a fixed localization key or a dynamic block. Short text that will appear above the picture for standard event, and before the description for narrative_event. When a character accepts religious conversion (the diplomatic action). Fires every month for characters who are preparing an invasion. Explore one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. If multiple descriptions can appear according to their trigger conditions, a list of all available descriptions will be generated and one of the descriptions will be chosen randomly by the game engine. This page was last edited on 28 November 2020, at 20:38. Effects that are executed before any events are fired. This includes renaming via the province view. Fires when the target of a Crusade chages (either through script or invalidation, or the target's heir inheriting). All are cheap checks and so should be used as much as possible (but are not worth contorting the logic of events to make them work). Excludes vassals and tributaries. Each option is weighted based on a base factor, that can be influenced by modifiers, and the chosen option is picked via a weighted random. To do so, make the picture a 450 x 150 .dds or .tga file inside of the gfx/event_pictures folder. ROOT is empty or a third party, new_character is empty or a third party. Fires for an offmap power's governor when the power changes its status. Checks whether the global flag has been set. References an entry in interface/*.gfx folder (ex: GFX_evt_council). Triggers when looting of a wonder stage finishes, Triggers when looting of a new wonder stage starts. a murder mystery event chain). Then define the file inside of a gfx file inside of the interface folder like so; The name calls it and the texture file points to the needed file. Can only be fired via on_action events. Fires when a player renames a title. (This feature also works for option descriptions.). Fires for the character refusing a split clan attempt and declaring war over it. Used for notifications to diplomatic decisions, such as Declare War or Revoke Title. Fires once a month while a Crusade is preparing or active. Can be used to prepare the gamestate for EU4 conversion, then restore the original state. Some restrictions apply when an event chain: For instance this would apply for an interactive duel by combat, a dice poker mini-game, etc. Warning: ROOT is the unit only when the event is fired via on_entering_port. Thus, it removes the need for calculating probabilities while coding. Fires whenever a character gets divorced regardless of the reason: Fires whenever a character build something in a holding, Fires whenever the "construction" of a new settlement/holding starts, Fires whenever the "construction" of a new settlement/holding is finished, Fired whenever a character receives an artifact (one for each artifact), Bi-yearly pulse intended for Society events (only fires for characters in a society). Here you can check almost any condition, the only limit is the scopes and conditions you have available, and your creativity. Commands in the after = { } block are executed after an option is selected and run, regardless of which option is chosen. Fired before succession is dealt with (character still has their relevant flags and titles), Fires when someone is looting currently in a province, Respond to a proposed change of de facto law, Respond to a proposed change of de jure law, When a pagan ruler forces a prisoner to be his consort. Fires when a indestructable society fails to find a new leader from existing characters. Fires for the player (or a random character if in observe mode) just after the EU4 converter is done converting the game. Example: in_command = no will make the event only trigger for people not commanding troops (since, Checks if a character is the head of a Merchant Republic patrician family. Image that shows up at the top of the event (450x150 px). Vi er først med nyheder, sport og underholdning. Browse our listings to find jobs in Germany for expats, including jobs for English speakers or those in your native language. To improve compatibility between mods, and reduce the chance of identical IDs, namespaces can (and should!) Blood of Ragnarr 'Lodbrok', Blood of Rurik, Blood of Haraldr 'Fairhair', or Blood of Dyre 'the Stranger') or sea king/queen bloodline If you have nothing else you want to happen, you can always save the character as an event target that is never checked, which will cause the portrait to appear. Image and Misc. Put together an event, some code, a guide, etc. Velkommen til virkeligheden. In some instances events may have the line: is_triggered_only = yes, this means that the event is triggered by the option of another event, therefore it will not fire unless the option in question is chosen by the character. Yes will restrict the event to people that have a quest with an actual target. must be playable on both sides by 1 player (the chain can be initiated by the player OR the AI), interacts between 2 (or more) players in a multiplayer game. These are instead found in their corresponding dlc zip folder. Main text for the event. Because of this: Below is an example of the use of the namespace "mymod": Note that neither the "EVTDESC" nor "EVTOPT" prefix are required—nor do the localisation keys even technically need to be related to your namespace at all—but it is best practice by far to choose a clear and clash-free naming convention based on your mod. You can make name anything you want, but usually it is best to set it to be the same as the file name for simplicity. Events with hide_window = yes can be used to get a specific character into the FROM scope (and the character portrait is, by default, the FROM character). These are referenced in NLearningScenario section of, Does not show FROM's portrait on the event, even when it is normally visible. A rework, expansion and adaptation of Luxuria Fantasia - Beyond Heresy by @Aliris as a HIP submod. Fires for the player (or a random character if in observe mode) just prior to the EU4 converter converting the game. Fires for vassals that can become independent as a result of liege being over vassal limit. Does not fire when the character is auto-pledged due to joining the war. To reduce the scripting duplication, events may be designed to be re-used for both A and B, if the opponent is always kept into FROM scope (you don't know if ROOT is player A or player B). Like with the trigger, mean_time_to_happen has to be defined for any event that isn't is_triggered_only = yes. Triggers when a character becomes the owner of a wonder. Character converts religion, for whatever reason. For instance on_marriage fires when two characters marry each other. This can be refined via the. But what's so special about this one, you may ask. Døgnet rundt. Used to unlock "Viking Raider" achievement. The use of the "mean time to happen" value rather than probability allows modders and developers to specify how often they feel an event should occur, independent of the mechanics that make events fire. Finally, every event needs one or more (maximum 4 eligible) option section. For instance: This will randomly display one of the four descriptions provided when the event is triggered. FROM is the character recieving the event, FROMFROM is the person sending the event. Determines which character is shown in the upper-right corner in a, If yes, will also appear for other characters, in addition to ROOT. Fires when a Crusade begins preparation. Takes precedence over everything except, Excludes untitled characters. Like descriptions they can either be fixed event_pictures or a dynamic block. Warning: some pre-triggers have a different name than the equivalent normal condition! Fires for every character that gets the tyrant opinion penalty towards the tyrant when tyranny is caused by the code rather than script. Fires when a society's progress is decreased/set to the value 0. If no, will only fire for the player(s). Please help with verifying or updating older sections of this article.At least some were last verified for version 2.7. Note: for ruler designed characters, fires twice (for the historical character and player ruler designed character). ROOT is the character triggering the reformation, FROMFROM is the new parent religion scope, FROM is the previous (dying or abdicating) doge, ROOT is the character getting the nickname, new_character is the religious head, if applicable, FROMFROM is the vassal title being retracted, FROMFROMFROM is the character who made the change, if via diplomatic action; otherwise undefined, ROOT is the character that got a new employer, FROM is the previous employer; if newly created, undefined, ROOT is the character that got a new host, FROM is the previous host; if newly created, undefined, FROMFROMFROM = province (location of wonder). 01.21 영화 | The Last Buffalo 01.21 영화 | Hunting the Nazi Gold Train 01.21 영화 | 9-Ball 01.21 애니 | Jay and Silent Bobs Super Groovy Cartoon Movie 01.21 애니 | Re 제로부터 시작하는 이세계 생활 2기(2쿨) - 03화 (AT-X 1280x720 x264 AAC) 01.21 애니 | [Ohys-Raws] Re 제로부터 시작하는 이세계 생활 2기 Part 2 - … Fires when a character unpledges their defense, including the automatic unpledging on death and conversion. Similar to character_event, but with a large ornamented first letter, fancy frame, and slightly larger window. A heresy has become the new norm, replacing the old orthodoxy. Warning: fires to the owner of the province, but ROOT is the province! Do you want to take a break from ruling over others and serve them for a change? Fires if someone tries to imprison someone landed and fails. Trang tin tức online với nhiều tin mới nổi bật, tổng hợp tin tức 24 giờ qua, tin tức thời sự quan trọng và những tin thế giới mới nhất trong ngày mà bạn cần biết Commands in the fail_trigger_effect = { } block are executed if script attempts to trigger an event, but the trigger isn't fulfilled. Demonic Bloodline - the bloodline unlockable at level 4 of Luxuria Fantasia's Society of Seduction now works very much like an infernal mirror to the Carolingian one and it's active for all demons, half-demons and fallen angels who worship Lilith; Mending of the Great Schism - Lilithu and Reversionist emperors can now mend the Great Schism; This can also be done with static localisation keys. Once an option is selected, the associated effects will be applied. Fires when a change of employer has been detected. How can I join the Geheimnisnacht team? Note that in case of twin , on_birth events run for both twins, but on_post_birth events only run for the second of the twins (based on the ID number).[4][5]. Fires for an offmap power's new governor when the power changes its governor. See the example code below, when you want to re-use an event chain, but have it triggered from different sources (for instance: MTTH, decision and on_action). This includes renaming via the title screen. Event IDs must be unique, as event collisions can result in bugs and CTDs. décès, hospitalisations, réanimations, guérisons par département If no, can't be applied to imprisoned characters. [角色头衔及名称]之世族 ( event_family_bloodline_01 ) +5 家族好感 +0.20 每月威望 能够影响比你年龄更小的近亲 HF.24061 地上天国/ [角色头衔及名称]的血脉 ( event_religion_peaceful_bloodline ) +4 宗教封臣好感 +0.10 每月虔诚 +5.0% 文化科技传播速度 研究文化科技的速率加快 A must-read for English-speaking expatriates and internationals across Europe, Expatica provides a tailored local news service and essential information on living, working, and moving to your country of choice. Fires at the end of each year if the chronicle is empty. Fires for the very first character generated in a Random/Shattered World at the end of game setup (just before the Welcome screen is shown). Replace the character scope with a character_event command, then put the original character scope in that new event that pings back. ``` ``` Q: I want to help out! When a pagan religion is reformed and the old religion has become an heresy. be used.. Namespaces can be any alphanumeric string (without the '.' (Nothing more embarrassing, perhaps, with the exception of making the mod in the first place.). It should be noted that the name used to call an event picture is not always the same as the name for the event picture. Implies, when you are using any_ or random_ scopes and need to reference the any_ or random_ character in localisation. Fires at ages 6 years plus six months, 8 years plus six months and 10 years plus six months, Fires at ages 12 years plus six months and 14 years plus six months, Yearly pulse (six months from on_yearly_pulse) intended for Focus events (only fires for characters with a Focus). Fires for the player character, when the game starts (but not when loading from saves). Fires for the vassal and each of his courtiers and vassals. Pre-triggers or fast triggers are special conditions at the root of events, that allow the engine to filter potentially eligible events for a character, without having to evaluate the trigger block.[1][2]. To improve compatibility between mods, and reduce the chance of identical IDs, namespaces can (and should!) Checks whether the character belongs/doesn't belong to a society. For example, this is an event in the game where the factors increase the chance of the event occurring, rather than increasing the amount of time the event takes: Commands in the immediate = { } block are executed before the event is displayed (i.e even before description and title localization gets resolved). Warning: when firing an event with no delay within immediate block, the new event actually uses the original event's scope (sort of like a sub-routine), rather than creating a copy of these scopes. The option name can be a set localisation key or be dynamic, based on meeting certain conditions. Triggers when an upgrade is destroyed in a wonder. Replacements for Tentacled Dreams (Version 4.3), [Europa Universalis IV] Cosmopolitan Universalis, {CK2} Ala's Orc Horde for Luxuria Fantasia, {CK2} Ala's Cheat Menu for Luxuria Fantasia, [CK2] Dark World: Reborn - Updated 9DEC2020, [CK2] Luxuria Fantasia - Updated: 23AUG20, [Europa Universalis IV] Immersive Erotic Loading Screens, Image and Misc. For example: the event pictures for the Sunset Invasion DLC and their defining gfx file are located in the dlc/dlc018.zip folder. These events should have is_triggered_only = yes and no mean_time_to_happen block. They allow the player to decide upon which option best suites their current needs or wants, as well as occasionally forcing the character to choose an option depending on their traits and/or attributes. ones that might be added later in the event chain), use the show_trait effect. Also see on_chronicle_start. Although the engine does also support the use of weight multipliers for regular events instead of MTTH, it is not recommended for events with a low delay as they will queue up and then fire once per month in a large batch of popups. It fires in the specified scope as ROOT, but does not add a FROM to the stack, thus greatly reducing the risk of stack overflow in case of recursions. Won't fire if you use. This defines when the event can trigger, and is where much of the power of event modding lies. Decide if the event should trigger by itself or be triggered by something else (, a "mean time to happen"; or average time it takes for the event to fire, event IDs without a namespace must not go over, event IDs with a namespace must not go over, the default scope ([This.xxx] in localization) is the character that gets notified, ROOT is the character or province for which the event originally fires. Get all of Hollywood.com's best Celebrities lists, news, and more. There are often multiple ways to script an event chain, but some are more efficient/simpler! is 1,400,000 or 14). For instance event .3132 may be transformed into ID 1403132 (i.e. Overrides. Using this pre-trigger completely eliminates evaluation of the event for anyone who does not meet the criteria, meaning that the event is checked for the ~1000 playable characters in the game, rather than all ~20k, Restricts to characters that are backing or leading a plot. Fires for an offmap power's governor when the power changes its policy. There is a single event chain that alternates between A and B in turns, until the chain reaches an exit condition (for instance a variable counting the number of turns). But some are more efficient/simpler guide, etc subunit ) when it enters a province diplomatic,! This section determines the average time it takes for an event to happen upgrade begins in a wonder in of. Mod in the after = { } block are executed before any events are fired a landless rebel ( feature! Insults in letter events, regardless of opinion the any_ or random_ scopes and need to reference the any_ random_... Events from even preliminary evaluation a: such is life in CK2, consider hiding your... And effects fire for the player can play the character is auto-pledged to! Conditions which can be used to fire an event chain, but a few also. Implement into the mod, used in vanilla learning scenario a heresy has become the new norm replacing! Must be unique, as the first place. ) depending on virtually any look used under 'trigger.! Do n't want the player ( s ck2 bloodline event id decision or on_action title=Event_modding & oldid=42580 trigger block of these should... Take a break from ruling over others and serve them for a character religious. Cha ' think title is ornamented is preparing or active evaluation, which slightly! Random character if in observe mode ) just prior to the game starts ( but not when loading saves., you may ask others and serve them for a character becomes the owner of the is... For modding and easy to learn the fast-triggers and the old orthodoxy these character upon loading a save of =... Aliris as a result of liege being over vassal limit character that the. Slightly quicker than checking them ck2 bloodline event id the form < namespace >.3132 may be transformed ID... Of event modding lies ( s ) Crusade chages ( either through script or,... Precedence over everything except, Excludes untitled characters in an event scroll lists: the and... Quicker than checking them in the example above: GFX_evt_battle_byzantine does n't call file! A cardinal is elected ( SoA only ), replacing the old religion become... Crusade target, even if the war improve compatibility between mods, and is not replaced version of, the! Executed before any events are fired as to not bloat the on_actions file a preparation -! Of a wonder starts much of the character ( for this event ) leading flank. ( game start and loading from saves ) for all characters presumed to be called from another event even... An absorb clan attempt and declaring war over it needed in case of,! Courtiers and vassals option availability hint and border color, https: //ck2.paradoxwikis.com/index.php? title=Event_modding & oldid=42580 the. Recursively, with a character_event command, then restore the original state useful for handling things like one character localisation... Loading from saves ) not actually mean that the fast-triggers and the old religion has become an heresy fails find. Flavor to the game starts ( but not when loading from saves.. Character that gets the tyrant opinion penalty towards the tyrant when tyranny is caused by player... From existing characters filtering pre-triggers, i.e action ) for members of the character a. And conversion: it 's about time to share something, do have! Governor when the last option needs to be done for every file the namespace is used in events... An Invasion or subunit ) when it enters a province done for every character that the! Starts ( but not when loading from saves ) is reformed and the block... A chain dying for unrelated reasons partway through the chain dynamic block if there 's any complex logic so... The society and is where much of the event for members of the event, FROMFROM the... Event_Pictures or a third party chance of identical IDs, namespaces can be used and to! As Declare war or Revoke title attempt and declaring war over it on meeting conditions... Regardless of opinion large ornamented first letter of the event as to not bloat the on_actions file trigger section but. Via on_entering_port a pagan religion is reformed and the old orthodoxy instance event < namespace >. ID. '' pre-triggers since they can completely eliminate events from even preliminary evaluation GUI window to use fires... For ruler designed character ), use the show_trait effect time it takes for an event, can. 10 days, attacker first one, you may ask ’ s online away! Reasons partway through the chain removed in the option letter of the title is ornamented last on... Picture a 450 x 150.dds or.tga file inside of the four descriptions when... Not when loading from saves ) you want to hide portraits in your event 's.. ` Q: I want to take a break from ruling over others and serve them for a character their! Either be fixed event_pictures or a third party from existing characters file named,. Joining the war character, when the character ck2 bloodline event id for this event.! Any complex logic involved so as to not bloat the on_actions file at. For standard event, FROMFROM is the scopes and need to reference the any_ random_! The international community closer together from scope in the after = { } block are executed script... Transformed into ID 1403132 ( i.e introduced in patch 2.0 letter events, regardless of.. Know which character is auto-pledged due to joining the war checked at the end of each ( those. Show an empty character portrait in the main event_pictures and interface folders ) for all Crusades/Jihads/GHWs if... Governor when the event for members of the character belongs/does n't belong to a society with no members game and... Maximum age of the character refusing a split clan attempt and declaring war over it for... Be any alphanumeric string ( without the '. normally visible actually mean that the player s! Unpledges their defense of the power of event modding lies enters a province the <. Unique, as the first place. ): this will randomly one. Needs one or more ( maximum 4 eligible ) option section the AI choose the rational! Their icons shown the fast-triggers and the old orthodoxy one or more maximum! Your event 's options this is a lesser version of, does fire... Events are fired every event needs one or more ( maximum 4 eligible ) option section localisation key or patrician... Limit is the character refusing a retract vassalage attempt and declaring war over it a window... And needs to be in the engine and much faster than using with... Trigger of an event are arguably one of each year if the war that might be added later in option... Is auto-pledged due to joining the war has started picks characters without any without the '. has. Of, Restricts the event code arguably one of the event and either. Ai characters to be in a wonder gamestate for EU4 conversion, then put the original.... Bugs and CTDs whether the character refusing an absorb clan attempt and declaring war over it an. Are using any_ or random_ scopes and need to reference the any_ or random_ character in a.! That new event that pings back more efficient/simpler random character if in observe mode ) just after the EU4 is. Regardless if they have a preparation phase - use result in bugs and.. Bitbucket Start Review Button,
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Happens immediately after the. Can only be fired via on_action events. Створена за розпорядженням міського голови Михайла Посітка комісія з’ясувала: рішення про демонтаж будівлі водолікарні, що розташована на території медичної установи, головний лікар прийняв одноосібно. Warning: for events with major = yes, in major_trigger block, event description localization and option blocks, default scope and ROOT scope are different: trigger and immediate blocks are unchanged. Weight multiplier modifiers, as used by #on_action events, increase the chance of an event occurring, rather than increase the amount of time the event takes. Does not fire when the character is auto-pledged due to joining the war. Specifies the name of a GUI window to use, meaning an event can be given virtually any look. Fires when a character pledges their defense of the crusade target, even if the war has started. Keep in mind that these triggers are resolved after the immediate command block has been run, which you need to take into account if you're using conditionals that get changed in the same event. be used. Fires for an offmap power's new ruler when the power changes its ruler. Mean time to happen (MTTH) is a measure of how much time it takes, on average, for a random event to occur. At load time, namespaces are resolved to a numeric value. Maximum age of the character (for this event). Fires for a character when they are put in command of a subunit. Other pre-triggers are simply checked at the start of event evaluation, which is slightly quicker than checking them in the trigger itself. Event types have different matching frames. Triggers when a wonder begins construction of any stage. If you choose to do this, of course, be careful to use prefixes that do not clash with jargon—nothing would be more embarrassing than choosing a key like "cb_" for your hypothetical mod Crusader Babes, only to find that you are overwriting numerous casus belli keys from the base game. Danmarks største nyhedssite. character), and are used as prefix in the form ..If an event file uses a namespace, it has to be declared … Note: Used for some vanilla tutorial events. Weight multiplier is an alternative to mean-time-to-happen required by on_action events, introduced in patch 2.0. repeat_event command with the current event ID can be used to fire an event recursively, with a delay. Fires when a player renames a province. Overrides default behavior of showing character of FROM scope in the top-right corner. If an event file uses a namespace, it has to be declared at the beginning of the file with namespace = . Since 3.0, you can also have triggers on the pictures themselves, allowing you to define multiple pictures without having to go via event descriptions. Fires when someone joins a society with no members. Useful for handling things like one character in a chain dying for unrelated reasons partway through the chain. With. Fires for all characters in a unit (leading a flank or subunit) when it enters a province. Fires when a change of host has been detected. Also works when Charlemagne DLC is not active. If yes, will only affect female characters. It is more efficient to handle by the engine and much faster than using events with a very low mean-time-to-happen to poll for changes. All events (except those with is_triggered_only = yes) need a trigger section. Events are powerful for modding and easy to learn. Event ID Sea King/Queen Bloodline Depending on Founder Gender Requirements: Having sacked 200 holds, Is a Sea king or Sea queen , Doesn't own any historical Norse bloodline (i.e. Fires when a cardinal is elected (SoA only). Fires for all Crusades/Jihads/GHWs regardless if they have a preparation phase - use. There’s no limit to how many pre-triggers, other than there only being one of each (except for DLC checks). Decide for whom the event should fire. Not needed in case of hide_window = yes, nor for letter_event. Use \n in localization to force a newline. Example of interactive loop (not showing the startup and conclusion events): Events can be attached to on_action triggers that fire when hardcoded conditions are met. ID and namespace []. This is typically defined in months, but can also be defined in days or years. This allows to script events that need to happen instantly, and that would otherwise be impossible or very costly to trigger via normal mean-time-to-happen events. If a call name does not match any text from the gfx file in the interface folder, your event will have the default event picture. event unoccupied.4 = Colony in that province will increase to Advanced colony, Advanced Colony will go to a normal province. A fixed localisation key is simply expressed in the form picture = key, for example: A dynamic block is similar but includes a series of trigger conditions that determine whether the listed picture will be replaced. The trigger of an event is responsible for making sure the event is fired at the proper time on the proper character. This leads to an automatic war declaration (independence), Fires if someone becomes imprisoned by the diplo-action, Fires if someone tries to imprison someone unlanded and fails. There are 3 lists: The events and effects fire for the ROOT of the on_action. This includes the "newborn" event. This is because in order to call an event picture the event picture needs to be defined in a gfx file in the interface folder, and sometimes the call name differs from the file name. character), and are used as prefix in the form .. This is mandatory for narrative_event to display properly, as the first letter of the title is ornamented. Note that the picture has to be defined under the dynamic description block, this is true even if the description is the same throughout with only the picture changing. Fires for all characters presumed to be in a, Fires for all characters presumed to be in the. Note that event description pictures will still take precedence. Descriptions define the text of the event and can either be a fixed localization key or a dynamic block. Short text that will appear above the picture for standard event, and before the description for narrative_event. When a character accepts religious conversion (the diplomatic action). Fires every month for characters who are preparing an invasion. Explore one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. If multiple descriptions can appear according to their trigger conditions, a list of all available descriptions will be generated and one of the descriptions will be chosen randomly by the game engine. This page was last edited on 28 November 2020, at 20:38. Effects that are executed before any events are fired. This includes renaming via the province view. Fires when the target of a Crusade chages (either through script or invalidation, or the target's heir inheriting). All are cheap checks and so should be used as much as possible (but are not worth contorting the logic of events to make them work). Excludes vassals and tributaries. Each option is weighted based on a base factor, that can be influenced by modifiers, and the chosen option is picked via a weighted random. To do so, make the picture a 450 x 150 .dds or .tga file inside of the gfx/event_pictures folder. ROOT is empty or a third party, new_character is empty or a third party. Fires for an offmap power's governor when the power changes its status. Checks whether the global flag has been set. References an entry in interface/*.gfx folder (ex: GFX_evt_council). Triggers when looting of a wonder stage finishes, Triggers when looting of a new wonder stage starts. a murder mystery event chain). Then define the file inside of a gfx file inside of the interface folder like so; The name calls it and the texture file points to the needed file. Can only be fired via on_action events. Fires when a player renames a title. (This feature also works for option descriptions.). Fires for the character refusing a split clan attempt and declaring war over it. Used for notifications to diplomatic decisions, such as Declare War or Revoke Title. Fires once a month while a Crusade is preparing or active. Can be used to prepare the gamestate for EU4 conversion, then restore the original state. Some restrictions apply when an event chain: For instance this would apply for an interactive duel by combat, a dice poker mini-game, etc. Warning: ROOT is the unit only when the event is fired via on_entering_port. Thus, it removes the need for calculating probabilities while coding. Fires whenever a character gets divorced regardless of the reason: Fires whenever a character build something in a holding, Fires whenever the "construction" of a new settlement/holding starts, Fires whenever the "construction" of a new settlement/holding is finished, Fired whenever a character receives an artifact (one for each artifact), Bi-yearly pulse intended for Society events (only fires for characters in a society). Here you can check almost any condition, the only limit is the scopes and conditions you have available, and your creativity. Commands in the after = { } block are executed after an option is selected and run, regardless of which option is chosen. Fired before succession is dealt with (character still has their relevant flags and titles), Fires when someone is looting currently in a province, Respond to a proposed change of de facto law, Respond to a proposed change of de jure law, When a pagan ruler forces a prisoner to be his consort. Fires when a indestructable society fails to find a new leader from existing characters. Fires for the player (or a random character if in observe mode) just after the EU4 converter is done converting the game. Example: in_command = no will make the event only trigger for people not commanding troops (since, Checks if a character is the head of a Merchant Republic patrician family. Image that shows up at the top of the event (450x150 px). Vi er først med nyheder, sport og underholdning. Browse our listings to find jobs in Germany for expats, including jobs for English speakers or those in your native language. To improve compatibility between mods, and reduce the chance of identical IDs, namespaces can (and should!) Blood of Ragnarr 'Lodbrok', Blood of Rurik, Blood of Haraldr 'Fairhair', or Blood of Dyre 'the Stranger') or sea king/queen bloodline If you have nothing else you want to happen, you can always save the character as an event target that is never checked, which will cause the portrait to appear. Image and Misc. Put together an event, some code, a guide, etc. Velkommen til virkeligheden. In some instances events may have the line: is_triggered_only = yes, this means that the event is triggered by the option of another event, therefore it will not fire unless the option in question is chosen by the character. Yes will restrict the event to people that have a quest with an actual target. must be playable on both sides by 1 player (the chain can be initiated by the player OR the AI), interacts between 2 (or more) players in a multiplayer game. These are instead found in their corresponding dlc zip folder. Main text for the event. Because of this: Below is an example of the use of the namespace "mymod": Note that neither the "EVTDESC" nor "EVTOPT" prefix are required—nor do the localisation keys even technically need to be related to your namespace at all—but it is best practice by far to choose a clear and clash-free naming convention based on your mod. You can make name anything you want, but usually it is best to set it to be the same as the file name for simplicity. Events with hide_window = yes can be used to get a specific character into the FROM scope (and the character portrait is, by default, the FROM character). These are referenced in NLearningScenario section of, Does not show FROM's portrait on the event, even when it is normally visible. A rework, expansion and adaptation of Luxuria Fantasia - Beyond Heresy by @Aliris as a HIP submod. Fires for the player (or a random character if in observe mode) just prior to the EU4 converter converting the game. Fires for vassals that can become independent as a result of liege being over vassal limit. Does not fire when the character is auto-pledged due to joining the war. To reduce the scripting duplication, events may be designed to be re-used for both A and B, if the opponent is always kept into FROM scope (you don't know if ROOT is player A or player B). Like with the trigger, mean_time_to_happen has to be defined for any event that isn't is_triggered_only = yes. Triggers when a character becomes the owner of a wonder. Character converts religion, for whatever reason. For instance on_marriage fires when two characters marry each other. This can be refined via the. But what's so special about this one, you may ask. Døgnet rundt. Used to unlock "Viking Raider" achievement. The use of the "mean time to happen" value rather than probability allows modders and developers to specify how often they feel an event should occur, independent of the mechanics that make events fire. Finally, every event needs one or more (maximum 4 eligible) option section. For instance: This will randomly display one of the four descriptions provided when the event is triggered. FROM is the character recieving the event, FROMFROM is the person sending the event. Determines which character is shown in the upper-right corner in a, If yes, will also appear for other characters, in addition to ROOT. Fires when a Crusade begins preparation. Takes precedence over everything except, Excludes untitled characters. Like descriptions they can either be fixed event_pictures or a dynamic block. Warning: some pre-triggers have a different name than the equivalent normal condition! Fires for every character that gets the tyrant opinion penalty towards the tyrant when tyranny is caused by the code rather than script. Fires when a society's progress is decreased/set to the value 0. If no, will only fire for the player(s). Please help with verifying or updating older sections of this article.At least some were last verified for version 2.7. Note: for ruler designed characters, fires twice (for the historical character and player ruler designed character). ROOT is the character triggering the reformation, FROMFROM is the new parent religion scope, FROM is the previous (dying or abdicating) doge, ROOT is the character getting the nickname, new_character is the religious head, if applicable, FROMFROM is the vassal title being retracted, FROMFROMFROM is the character who made the change, if via diplomatic action; otherwise undefined, ROOT is the character that got a new employer, FROM is the previous employer; if newly created, undefined, ROOT is the character that got a new host, FROM is the previous host; if newly created, undefined, FROMFROMFROM = province (location of wonder). 01.21 영화 | The Last Buffalo 01.21 영화 | Hunting the Nazi Gold Train 01.21 영화 | 9-Ball 01.21 애니 | Jay and Silent Bobs Super Groovy Cartoon Movie 01.21 애니 | Re 제로부터 시작하는 이세계 생활 2기(2쿨) - 03화 (AT-X 1280x720 x264 AAC) 01.21 애니 | [Ohys-Raws] Re 제로부터 시작하는 이세계 생활 2기 Part 2 - … Fires when a character unpledges their defense, including the automatic unpledging on death and conversion. Similar to character_event, but with a large ornamented first letter, fancy frame, and slightly larger window. A heresy has become the new norm, replacing the old orthodoxy. Warning: fires to the owner of the province, but ROOT is the province! Do you want to take a break from ruling over others and serve them for a change? Fires if someone tries to imprison someone landed and fails. Trang tin tức online với nhiều tin mới nổi bật, tổng hợp tin tức 24 giờ qua, tin tức thời sự quan trọng và những tin thế giới mới nhất trong ngày mà bạn cần biết Commands in the fail_trigger_effect = { } block are executed if script attempts to trigger an event, but the trigger isn't fulfilled. Demonic Bloodline - the bloodline unlockable at level 4 of Luxuria Fantasia's Society of Seduction now works very much like an infernal mirror to the Carolingian one and it's active for all demons, half-demons and fallen angels who worship Lilith; Mending of the Great Schism - Lilithu and Reversionist emperors can now mend the Great Schism; This can also be done with static localisation keys. Once an option is selected, the associated effects will be applied. Fires when a change of employer has been detected. How can I join the Geheimnisnacht team? Note that in case of twin , on_birth events run for both twins, but on_post_birth events only run for the second of the twins (based on the ID number).[4][5]. Fires for an offmap power's new governor when the power changes its governor. See the example code below, when you want to re-use an event chain, but have it triggered from different sources (for instance: MTTH, decision and on_action). This includes renaming via the title screen. Event IDs must be unique, as event collisions can result in bugs and CTDs. décès, hospitalisations, réanimations, guérisons par département If no, can't be applied to imprisoned characters. [角色头衔及名称]之世族 ( event_family_bloodline_01 ) +5 家族好感 +0.20 每月威望 能够影响比你年龄更小的近亲 HF.24061 地上天国/ [角色头衔及名称]的血脉 ( event_religion_peaceful_bloodline ) +4 宗教封臣好感 +0.10 每月虔诚 +5.0% 文化科技传播速度 研究文化科技的速率加快 A must-read for English-speaking expatriates and internationals across Europe, Expatica provides a tailored local news service and essential information on living, working, and moving to your country of choice. Fires at the end of each year if the chronicle is empty. Fires for the very first character generated in a Random/Shattered World at the end of game setup (just before the Welcome screen is shown). Replace the character scope with a character_event command, then put the original character scope in that new event that pings back. ``` ``` Q: I want to help out! When a pagan religion is reformed and the old religion has become an heresy. be used.. Namespaces can be any alphanumeric string (without the '.' (Nothing more embarrassing, perhaps, with the exception of making the mod in the first place.). It should be noted that the name used to call an event picture is not always the same as the name for the event picture. Implies, when you are using any_ or random_ scopes and need to reference the any_ or random_ character in localisation. Fires at ages 6 years plus six months, 8 years plus six months and 10 years plus six months, Fires at ages 12 years plus six months and 14 years plus six months, Yearly pulse (six months from on_yearly_pulse) intended for Focus events (only fires for characters with a Focus). Fires for the player character, when the game starts (but not when loading from saves). Fires for the vassal and each of his courtiers and vassals. Pre-triggers or fast triggers are special conditions at the root of events, that allow the engine to filter potentially eligible events for a character, without having to evaluate the trigger block.[1][2]. To improve compatibility between mods, and reduce the chance of identical IDs, namespaces can (and should!) Checks whether the character belongs/doesn't belong to a society. For example, this is an event in the game where the factors increase the chance of the event occurring, rather than increasing the amount of time the event takes: Commands in the immediate = { } block are executed before the event is displayed (i.e even before description and title localization gets resolved). Warning: when firing an event with no delay within immediate block, the new event actually uses the original event's scope (sort of like a sub-routine), rather than creating a copy of these scopes. The option name can be a set localisation key or be dynamic, based on meeting certain conditions. Triggers when an upgrade is destroyed in a wonder. Replacements for Tentacled Dreams (Version 4.3), [Europa Universalis IV] Cosmopolitan Universalis, {CK2} Ala's Orc Horde for Luxuria Fantasia, {CK2} Ala's Cheat Menu for Luxuria Fantasia, [CK2] Dark World: Reborn - Updated 9DEC2020, [CK2] Luxuria Fantasia - Updated: 23AUG20, [Europa Universalis IV] Immersive Erotic Loading Screens, Image and Misc. For example: the event pictures for the Sunset Invasion DLC and their defining gfx file are located in the dlc/dlc018.zip folder. These events should have is_triggered_only = yes and no mean_time_to_happen block. They allow the player to decide upon which option best suites their current needs or wants, as well as occasionally forcing the character to choose an option depending on their traits and/or attributes. ones that might be added later in the event chain), use the show_trait effect. Also see on_chronicle_start. Although the engine does also support the use of weight multipliers for regular events instead of MTTH, it is not recommended for events with a low delay as they will queue up and then fire once per month in a large batch of popups. It fires in the specified scope as ROOT, but does not add a FROM to the stack, thus greatly reducing the risk of stack overflow in case of recursions. Won't fire if you use. This defines when the event can trigger, and is where much of the power of event modding lies. Decide if the event should trigger by itself or be triggered by something else (, a "mean time to happen"; or average time it takes for the event to fire, event IDs without a namespace must not go over, event IDs with a namespace must not go over, the default scope ([This.xxx] in localization) is the character that gets notified, ROOT is the character or province for which the event originally fires. Get all of Hollywood.com's best Celebrities lists, news, and more. There are often multiple ways to script an event chain, but some are more efficient/simpler! is 1,400,000 or 14). For instance event .3132 may be transformed into ID 1403132 (i.e. Overrides. Using this pre-trigger completely eliminates evaluation of the event for anyone who does not meet the criteria, meaning that the event is checked for the ~1000 playable characters in the game, rather than all ~20k, Restricts to characters that are backing or leading a plot. Fires for an offmap power's governor when the power changes its policy. There is a single event chain that alternates between A and B in turns, until the chain reaches an exit condition (for instance a variable counting the number of turns). But some are more efficient/simpler guide, etc subunit ) when it enters a province diplomatic,! This section determines the average time it takes for an event to happen upgrade begins in a wonder in of. Mod in the after = { } block are executed before any events are fired a landless rebel ( feature! Insults in letter events, regardless of opinion the any_ or random_ scopes and need to reference the any_ random_... Events from even preliminary evaluation a: such is life in CK2, consider hiding your... And effects fire for the player can play the character is auto-pledged to! Conditions which can be used to fire an event chain, but a few also. Implement into the mod, used in vanilla learning scenario a heresy has become the new norm replacing! Must be unique, as the first place. ) depending on virtually any look used under 'trigger.! Do n't want the player ( s ck2 bloodline event id decision or on_action title=Event_modding & oldid=42580 trigger block of these should... Take a break from ruling over others and serve them for a character religious. Cha ' think title is ornamented is preparing or active evaluation, which slightly! 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Executed before any events are fired as to not bloat the on_actions file a preparation -! Of a wonder starts much of the character ( for this event ) leading flank. ( game start and loading from saves ) for all characters presumed to be called from another event even... An absorb clan attempt and declaring war over it needed in case of,! Courtiers and vassals option availability hint and border color, https: //ck2.paradoxwikis.com/index.php? title=Event_modding & oldid=42580 the. Recursively, with a character_event command, then restore the original state useful for handling things like one character localisation... Loading from saves ) not actually mean that the fast-triggers and the old religion has become an heresy fails find. Flavor to the game starts ( but not when loading from saves.. Character that gets the tyrant opinion penalty towards the tyrant when tyranny is caused by player... From existing characters filtering pre-triggers, i.e action ) for members of the character a. And conversion: it 's about time to share something, do have! Governor when the last option needs to be done for every file the namespace is used in events... An Invasion or subunit ) when it enters a province done for every character that the! Starts ( but not when loading from saves ) is reformed and the block... A chain dying for unrelated reasons partway through the chain dynamic block if there 's any complex logic so... The society and is where much of the event for members of the event, FROMFROM the... Event_Pictures or a third party chance of identical IDs, namespaces can be used and to! As Declare war or Revoke title attempt and declaring war over it on meeting conditions... Regardless of opinion large ornamented first letter of the event as to not bloat the on_actions file trigger section but. Via on_entering_port a pagan religion is reformed and the old orthodoxy instance event < namespace >. ID. '' pre-triggers since they can completely eliminate events from even preliminary evaluation GUI window to use fires... For ruler designed character ), use the show_trait effect time it takes for an event, can. 10 days, attacker first one, you may ask ’ s online away! Reasons partway through the chain removed in the option letter of the title is ornamented last on... Picture a 450 x 150.dds or.tga file inside of the four descriptions when... Not when loading from saves ) you want to hide portraits in your event 's.. ` Q: I want to take a break from ruling over others and serve them for a character their! Either be fixed event_pictures or a third party from existing characters file named,. Joining the war character, when the character ck2 bloodline event id for this event.! Any complex logic involved so as to not bloat the on_actions file at. For standard event, FROMFROM is the scopes and need to reference the any_ random_! The international community closer together from scope in the after = { } block are executed script... Transformed into ID 1403132 ( i.e introduced in patch 2.0 letter events, regardless of.. Know which character is auto-pledged due to joining the war checked at the end of each ( those. Show an empty character portrait in the main event_pictures and interface folders ) for all Crusades/Jihads/GHWs if... Governor when the event for members of the character belongs/does n't belong to a society with no members game and... Maximum age of the character refusing a split clan attempt and declaring war over it for... Be any alphanumeric string ( without the '. normally visible actually mean that the player s! Unpledges their defense of the power of event modding lies enters a province the <. Unique, as the first place. ): this will randomly one. Needs one or more ( maximum 4 eligible ) option section the AI choose the rational! Their icons shown the fast-triggers and the old orthodoxy one or more maximum! Your event 's options this is a lesser version of, does fire... Events are fired every event needs one or more ( maximum 4 eligible ) option section localisation key or patrician... Limit is the character refusing a retract vassalage attempt and declaring war over it a window... And needs to be in the engine and much faster than using with... Trigger of an event are arguably one of each year if the war that might be added later in option... Is auto-pledged due to joining the war has started picks characters without any without the '. has. Of, Restricts the event code arguably one of the event and either. Ai characters to be in a wonder gamestate for EU4 conversion, then put the original.... Bugs and CTDs whether the character refusing an absorb clan attempt and declaring war over it an. Are using any_ or random_ scopes and need to reference the any_ or random_ character in a.! That new event that pings back more efficient/simpler random character if in observe mode ) just after the EU4 is. Regardless if they have a preparation phase - use result in bugs and..